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Game Guide

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Intro Tabs

  • Factions
  • Getting Started
  • PVP Intro
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PvP Combat

Battle Grounds

- Level Bracket PvP -
In Twelve Sky 2, PvP Battle Grounds are split among different level brackets. When a character is eligible for a specific level bracket, a notification message will appear in the System Messages window. This notification will occur every minute for the 10 minutes prior to the Zone opening.

    Battle Grounds
  • Once the Zone opens, you have 3 minutes to travel to the Battle Zone.
  • Travel to Battle Grounds takes place through the Guard Captain NPC.
  • After 3 minutes elapse, no more travel into the zone is allowed.
  • Once the Zone closes, players are granted 1 minute to prepare before the Battle begins.
  • There are three different types of Battles:
    • Annihilation: All other Faction members must DIE
    • Holy Stone Destruction: The other 2 Faction Holy Stones must be destroyed.
    • Zone Capture: Faction must hold a formation for a set time period




Duel System

- Duel System -
The Duel system allows players of the same faction to battle one another. Because dueling is a friendly contest, the defeated character does not respawn at their nearest spawn location, but rather they respawn where they fell.
  • Shift+Click another character.
  • Select "Duel" from the character menu.
  • Players must agree on the terms of the duel: Pills and Tablets allowed or prohibited.
  • Once begun, the character names of the participants will change.
  • Last one standing wins the battle!




Holy Stone Battle


- Capturing Faction Stones -
Each Faction has a Faction Stone in their maps. This stone grants benefits to other Factions if captured, so it must be protected during invasion!

  • Capturing and retrieving Faction Stones is allowed twice a week, Every Tuesday and Friday from 9PM~12AM.
  • No standard or mission battles will be held during this time.
  • Capturing a Faction Stone grants benefits:
    • 1 Faction Stone increases 10% Damage, if it is from another Faction.
    • 1 Faction Stone increases 10% Faction’s Treasury accumulation.
  • Punishment for loss of Faction Stone
    • Master Level and above players lose 10% Damage to Monsters

- Guardian Shield -
Guardian Shields defend Faction Zones from invasion. Invading Factions must destroy all Guardians in the Shield in order to move into the next zone.


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